Montpellier, February 2nd 2021 – Solo developer BenStar aka Benjamin Kiefer and Publisher Dear Villagers (ScourgeBringer, The Dungeon of Naheulbeuk) today announced their partnership working on the new game Revita and released a first full reveal trailer of the fast-paced twin-stick roguelike platformer.
The game is set to release for PC via Steam in 2021.
In Revita players must climb an ominous clock tower through a series of procedural encounter rooms and past challenging boss fights on their way to reclaiming their lost memory. Along the way players will be able to trade health for randomised upgrades as the game dares them to live on a knife-edge.
“Some people spend their time playing games in the genres they love, I prefer to make them!” said Benjamin. “This game is a love letter to action platformers, roguelites, twin stick games and the people who play them.”
- Trade life for power
Exchange health for power in fast-paced glass cannon gameplay
- Unique runs
Battle through an almost infinite variety of combat encounters in procedurally generated rooms
- Endless character builds
Twin stick shooting, dashing and wall sliding are just the beginning – find power-ups and items on each run
- Tweak your game
An extensive set of options lets you tweak Revita to your playstyle – slow down time, set an outline colour for enemies to make them easier to track or choose the level of aim assist that feels right for you
- A mysterious world
Explore an underground subway line infested with monsters and filled with colourful characters who will help you on your journey.
- Reclaim lost memories
A nameless child with no memories awakens in a mysterious clock tower that is connected by a metro system with only a vague sense of purpose, hoping to find answers at the top.
About BenStar aka Benjamin Kiefer
Benjamin « Benstar » Kiefer, is based in Germany and the solo indie dev of Revita. As a self trained programmer and pixel artist with a loyal following on Twitter, Ben loves making bouncy and highly polished games with big attention to small details. His aim is to create rich and interesting worlds with fun and addictive gameplay that keep people hooked.